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Quantum Torpedoes were
first developed in the Alpha Quadrant by the United Federation of
planets to replace the common
photon torpedo, and they use much of the same technology as a
traditional
photon warhead with the exception of the addition of a zero
point energy tap. It is this new feature of quantum torpedo design
that allows these explosives easily surpass the destructive output
of their total conversion predecessors.
This may, at first,
appear to violate the laws of energy conservation, as the
instantaneous translation of matter into energy as which occurs in
a
photon torpedo explosion extracts the maximum energy possible
from the reactants. The secret
power of the quantum torpedo, however, lies not in the torpedo
itself, but instead its ability to unlock finite amounts of energy
from the zero point of the space in it's surrounding area.
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In order to understand the
operation of the quantum torpedo, a cursory explanation of
zero point energy must be provided. As it turns out, even as
matter is cooled to temperatures of absolute zero, there
remains a residual energy field around all matter and
throughout the universe known as classical electromagnetic
zero point energy. It is this ubiquitous energy field that a
quantum torpedo taps into and converts into explosive energy,
enabling it to readily release more energy than it's component
parts have the potential to generate.
The zero point energy tap, or
ZPE tap, which is the heart of the quantum torpedo, is
triggered by a controlled matter/anti-matter total conversion
reaction analogous to the triggering explosion of a nuclear
bomb. In a nuclear explosive, the secondary explosion provides
sufficient compression of the fissile material to reach a
critical density and trigger a nuclear chain reaction.
Similarly, in a quantum torpedo, the secondary
matter/anti-matter explosion provides enough "energy
compression" for a short-lived particle to be created, through
which a finite amount of zero point energy is introduced into
normal space. This energy manifests itself in an explosion of
much greater magnitude than would be produced by an
uncontrolled matter/anti-matter detonation. |
| Originally a
StarFleet-exclusive technology, plans for the quantum torpedo
design were scanned at least once by operatives of the
Obsidian Order, and as a result, the Cardassians have managed
to develop a significantly less advanced version of the
warhead for inclusion in their Dreadnought-Class drone
missiles. |
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| Other attempts have been made
by the Cardassians to develop a primary torpedo weapon from
the stolen plans, but have been met with little success due to
lack of resources and scientific grasp of the concept of zero
point energy.
Imperials scientists were long
baffled by the performance of quantum torpedoes, and their
apparent ability to blatantly violate the laws of conservation
of energy. Because of this, many within the Empire became
concerned, suspecting that these weapons perhaps relied on
hypermatter technology. Information on quantum torpedo
technology gathered from Cardassian sources, however, put
these fears to rest. |
Like their cousin, the
photon torpedo, quantum torpedoes display a distinctive
glowing effect, often seen as shining pearls of blue or white; a
result of a high-output
shield system which is activated upon the torpedo's launch.
The energy shield provides some protection against interstellar
particulates and provides partial penetration power against enemy
shields. It was this energy field which helped the quantum and
photon torpedoes launched at the skirmish at Imatia to pass
unimpeded through the
deflector screens of
Sher Khal'Saad's star destroyers. This problem, like the
similar issue which occurred with StarFleet
phasers,
has since been rectified by Imperial engineers.
Typically, quantum torpedoes carry subspace and/or realspace
target acquisition, autonomous guidance and sensor equipment,
maneuvering equipment and a low-level passive warp field
generator. The latter allows these projectile weapons to be
effectively utilized at hyper-light speeds. They are often
launched by electromagnetic or gravity railguns and are small
enough to be relatively difficult to target by even FTL computer
tracking systems. |