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"Phasers" are the term
used for standard beam artillery weapons originally utilized by
the United Federation of Planets since the mid 2200's. Since then
the technology has been independently developed, copied, stolen,
and imitated by several less-powerful interstellar groups in favor
of
disruptors, which are most often used by other large
non-Federation governments. The name of the weapon is actually an
acronym for PHASed Energy Rectification, a holdover from previous
technologies that converted energy from one form to another
without need for an intermediate energy transformation; a process
analogous to turning solid water (ice) into gaseous form (steam)
without ever becoming a liquid. Today, phasers are used in wide
application, from the cannons, banks, and arrays found onboard
various starships and facilities down to handheld weaponry
employed by StarFleet away teams.
Phaser operation is
dependent on a short-lived subatomic particle called a rapid
nadion, which is a nuclear disruptor. When found in high enough
concentrations and energy states, this special type of nadion
negates the
Strong Nuclear Force that binds the
protons and
neutrons of atomic matter together. This process results in
the spontaneous destruction of the nucleus in what is known as
"explosive decoupling."
This reaction alone liberates a great amount of thermal energy, as
the natural repulsion between subatomic particles within the
nucleus causes the matter to instantaneously disassociate into
free-floating protons, neutrons, and electrons. Essentially, the
rapid nadion effect causes matter to spontaneously undergo nuclear
fission. Because of this exothermic nuclear effect, phaser weapons
are capable of causing much more damage than would be possible
with a comparatively powered direct energy-transfer weapon, such
as traditional lasers.
Nadions themselves are a class of near-zero
rest mass particles produced when an exotic crystal called
fushigi-no-umi (or boronite) becomes energized. They are
electrically neutral and composed of two positively charged and
two negatively charged elemental Geheiminis particles, which have
found extended application within the Yuufusion Imperium. Most
nadions are harmless non-interactive particles produced as a side
effect of various technologies or natural processes, and fall in
to three basic categories: slow, regular, and rapid.
| Slow nadions have a
phase variance of less than .00001 when compared with
normal matter, and are often found as side effects of
transporters and other matter-energy transfer devices. They do
not interact with any kind of periodic matter, and are usually
not detected unless specifically scanned for.
Regular nadions, also called natural nadions can have
phase variances anywhere as high as .0001, and are usually
found in nature as a side effect of subspace anomalies.
Sometimes these nadions will interact with matter, exciting
atoms to higher energy states for short periods of time. Rapid nadions, however, are
only produced by the artificial excitation of fushigi-no-umi
by plasma or other forms of energy transfer. Their
phase variances can range as high as .001 and have the
exotic effect of negating the Strong Nuclear Force within
atomic nuclei. At such extreme variances, these particles
begin to alter the
phasic state of the matter they interact with, "dragging"
it out of sync with the rest of the universe, in an event
commonly called "vaporization." This effect applies to both
the matter and energy released in the explosive decoupling
effect, conveniently shunting dangerous radiation out of the
surrounding environment. |
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At regulated
energy levels, the destructiveness of the rapid nadion can be
controlled to a high degree, balancing its thermal impact with
its nuclear disruptive effect, creating a wide range of
desired results in a target; from mild stunning of an organism
to rapid vaporization and transfer out of the normal
space-time continuum. Similar results can be achieved by rapid
nadions simply shunted through a focusing artifice, as is the
case with
disruptor weapons. However, usually these results are less
predictable and potentially dangerous. Uneven vaporizations
often occur with the use of
disruptors, causing excruciating pain upon blast impact,
where as phaser-controlled nadions quickly and uniformly
vaporize matter, with less much risk to the user. This
disparity partially has to do in which way the disruptor
crystals are forced pulse charged and with how the resulting
beam is handled. |
Phasers are commonly
deployed in one of three basic configurations aboard starships and
starbases: cannons, banks, and arrays, but other groups are known
to have applied phaser technology to different application. Phaser cannons were the first
widely used emplacements aboard federation starships during
the 2240's. Consisting of a computer controlled power flow
regulator, they were capable of both intermediate pulse fire
or continuous phaser bursts. Phaser cannons are often still
found on Federation space stations and other facilities,
although their design commonly differs from those used back in
the early 23rd century.
Phaser banks are a more contemporary design, reinforcing and
complicating the original cannon setup into a more compact and
powerful device. The term "bank" comes from the fact that
these emitters, unlike their cannon predecessors, were
controlled by an EPS submaster, a central device that directed
energy flow to each phaser emplacement. Since early Federation
starships could not provide enough energy flow for the EPS
submaster to simultaneously distribute to each emitter, the
banks had to "charge" before they could fire. |
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| Phaser arrays expand
and enhance the phaser bank design by actually placing emitters
side-by-side in long stretching bands of up to two hundred
individual emplacements. The emplacements are interdependent,
however; rapid nadion charges from each of the individual emitters
compounds into the final discharge beam; the visual effect of this
in one or two orange spots advancing along the length of a phaser
array before discharging toward a target. The main advantage of
phaser arrays is that they increase the firing arc of a starbase
or starship considerably, while also allowing for more powerful
and longer lasting bursts of rapid nadions. |
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Phaser operation
generally proceeds in the following manner: The EPS submaster
controls energy supply to a group of sub-routers called flow
regulators. Flow regulators act as a backup system to the EPS
submaster, ensuring that the proper amounts of energy are sent
to the emitters. Once energy passes through the flow
regulators, a system called the plasma distribution manifold
takes over.
The plasma distribution manifold uses a system of lasers to
energize compact pockets of helium gas into plasma. From
there, a series of magnetic tubes and valves guides the plasma
to an emplacement's pre-fire chamber, where a crystal of
fushigi-no-umi is waiting. The plasma energizes the crystal,
and it emits rapid nadions, which are focused and directed out
of the emitter chamber in the form of a phaser beam.The particle beam
travels at nearly and speed of light, decelerating from its point
of origin, and for this reason for a long time phasers could not
be used while at warp unless the two ships were at or very near
the same warp velocity. This problem was solved recently, however,
by jacketing the phaser beam in a subspace
annular
confinement beam (ACB), allowing these weapons to be utilized
while at hyperlight velocities. |
Because of the phased
nature of nadion particles, Imperial
ray shielding proved ineffective in repelling phaser weapons
during the skirmish at Imatia. This problem, however, was quickly
rectified by Imperial engineers as such a shortcoming was
categorically unacceptable to the patrons of the Galactic Empire. |