|
"Ion
Cannon" is the general term used to describe a class of weapons
widely used throughout the galaxy for the purposes of disabling
and capturing targets without causing significant physical damage.
Through the years, the basic concept behind ion cannons has
spanned many applications, ranging from Kuat Drive Yards V-150
Planet Defender ion cannons, capable of disabling most
interstellar capital ships with one or two shots, to the
comparatively tiny SW-4 turret ion cannons mounted atop the
typical Y-Wing.
All ion cannons
operate by firing highly energetic bolts of charged particles
along a pre-determined trajectory toward a target. Most ion
cannons operate by pushing hydrogen ions through electromagnetic
particle accelerators and projecting them out into space. Other
common elemental ion fuels are ionized oxygen, carbon, or
nitrogen, each producing different colored blasts depending on the
specific spectroscopy and purity of the ions used.
Some cannons use polyatomic ions such as Ammonium, Hydronium,
Hydrogen Sulfate, Nitrate, or Perchlorate. Although cheaper to use
since polyatomic substances are easier to obtain than elemental
ones, they generally are not as effective at disabling a target's
circuitry and electronic systems.
| Despite preconceptions, it is
not the actual ions fired by ion cannons that disrupt and
disable electronics. When charged particles change speed or
direction, they emit energy in the form of electromagnetic
radiation. When the packet of charged particles from an ion
cannon contacts the hull of a ship, it makes a radical change
in speed and direction as the velocity of its particles slow
to near zero relative to the target object. This sudden change
results in a strong electromagnetic pulse that knocks out and
disables all electronic systems within a specific radius
depending on the intensity of the ion blast. Physical damage
associated with ion cannon attacks is generally quite light.
However, should critical power control systems suffer a sudden
surge or disruption, secondary explosions become a distinct
possibility. |
 |
 |
Imperial star destroyers often
use gunnery control stations to concentrate fire from several
ion emplacements against a single target to try and disable a
vessel with its opening volley, allowing assault crews to
target and secure the vessel. Ion cannons are also popular
among privateer and pirate fleets for the same reason. The
cannons allow raiders to capture ships and keep their cargo
intact. Several modern Imperial fighter designs also sport ion
cannons for additional flexibility in mission assignments.
Ion cannons are potent starfighter weapons. In the early days
of the terrorist campaign of the Rebel Alliance against the
Galactic Empire, rebel Y-Wings and B-Wings were often equipped
with ion cannons to disable Imperial freighters and capture
their cargoes intact. As a result, the Alliance was able to
steal the Empire's equipment, and the captured ships would
serve in the insurrectionist forces as well. Fighter attacks
using ion cannons allowed the Alliance to capture combat
starships, such as Nebulon-B Frigates and Corellian Corvettes
which made up the backbone of the Rebel fleet before the
addition of Mon Calamari Cruisers.
Prior to contact with the Alpha Quadrant and the United
Federation of Planets,
ray and
particle shielding were often separate considerations
during battle. A commander not expecting his enemy to have
access to ion cannons or missiles might power down his
particle shields in order to conserve more of his
capacitors for
ray shielding.Unfortunately,
ray shielding does not effectively impede ion cannons,
because they do not employ an "electromagnetic
jacket," as
turbolasers do, to keep the particle bolt from dissipating
over large distances. Although this means that ion cannons
have a comparatively limited range vs.
turbolasers, they can cut through
ray shields with little problem, and this fact was taken
advantage of at the Battle of Hoth (below). However, since contact
with the Federation at Imatia, where shields proved
ineffective against exotic StarFleet weaponry, shielding
configuration standards have undergone sweeping changes, and
it is now standard practice to integrate
ray and
particle shielding levels onboard warships, making the
"ion window" problem no longer a pressing issue. |
| Typical Imperial ion
cannons are operated in a similar fashion to
turbolaser emplacements, and are equipped with gunnery crew
stations, independent tracking and targeting computers, a cooling
grid and a turbine generator. However, because these emplacements
are basically particle accelerators processing large amounts of
ion fuel, their destruction can have a widespread negative effect
on surrounding ship's systems, as any disruption of the
electromagnetic fields will most likely cause a pulse effect and
disable nearby electronics. |
 |
StarFleet engineers
were initially troubled by reports of the abilities of heavy ion
cannon fire to cause wide system disruption effects similar to
that of a small ion storm. Although Federation starships are
largely not as vulnerable as Imperial cruisers to ion cannons
because of their plasma-based power transfer networks, they not
entirely immune to their effects, and a concentrated enough volley
of ion cannon firepower will cripple a StarFleet vessel just the
same. |