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Defense screens are an
integral part of any interstellar starship, as they provide
protection for both a ship and its crew (or, as left, even
droids and other equipment) from dangerous environmental
conditions ranging from
ionizing
radiation, natural energy discharges, physical collisions,
as well as weapons fire. Although the tactical usefulness of
shields is often quite obvious, they more often serve a role
of simply controlling the immediate environment of a starship
and keeping it within acceptable limits.
The Imperial paradigm of shield technology revolves around the
operation of two separate and independent forms of protection,
particle shields (also known as
concussion shielding) and ray shields (sometimes referred
to as energy shielding). Both types of shielding are necessary
to fully protect a starship, and are often found on all
military vessels. |
| Particle shielding is as
necessary to interstellar ship operation as hyperdrive
engines. Without the protection that this kind of shielding
provides, collisions with interstellar meteoroids during a
hyperjump or impacts with other spacecraft or debris at high
sublight speeds could shred or destroy a space-cruiser.
Although capable of aptly dealing with micrometeoroids, the
weak particle shields of this
TIE fighter (right) were overwhelmed by collision with a
comparatively large asteroid.
Because they are designed to
forcefully retard or deflect high-velocity projectiles,
particle shields can also drastically reduce the destructive
effects of various missile weapons and explosives. But by the
same token, they must be dropped in order to launch
starfighters or missile weapons. Normally these kind of procedures
only leave the vessel unprotected for several microseconds, making
the temporary drop a difficult window to exploit. However, as
handy as concussion shielding is for deflecting micrometeoroids,
space-junk, and blunting the occasional missile impact, they
generally provide no significant protection against nonsolid
materials, with the exception of being able to partially scatter
and blunt
ion cannon bolts. But when faced with much less dense
ionized gasses found in some nebulae or the free-floating
superheated plasma found in
turbolasers, their performance drops to ineffectual levels;
such protection is the arena of the ray shield. |
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Protection against nonsolid
artillery such as lasers and
turbolasers are the responsibility of the second shielding
system, ray shielding. Ray shielding is a much more
energy-intensive affair than particle shielding and as such
these shields are only raised during situations where their
protection is expressly necessary. They must be properly
angled during battle situations in order to provide maximum
protection against an onslaught from non-concussion weaponry,
as their powers to absorb, reflect, or disperse energies from
nonsolid weapons (left) explicitly depends on properly
calculated trigonometry. A ray shield that is not properly
angled to protect against a ray weapon approaching on a
certain vector can "miss" the bolt entirely, providing no
impediment and allowing it to directly strike the hull. These
occurrences are rare, however, as Imperial computer
technicians and shield operators spend years in training to
learn how to effectively operate the complex deflection
mechanisms necessary to protect ships like Imperial Star
Destroyers. A talented shield deflection officer is one of the
most prized assets to an Imperial commander, as they can
significantly increase the durability and effectiveness of a
vessel's defense screens. |
| Since ray shielding is only
useful in combat situations, its use is somewhat restricted.
Individuals must apply for permits to own and operate such
shielding and show just cause to have it, although fear of
space pirates is usually enough of a reason.
As touched on earlier,
particle shields are designed
to protect a ship from kinetic impacts (right); collisions
with small asteroids, space debris, or even other vessels.
These kind of shields are generally quite durable, but their
generators must be kept very close to the surface of a vessel
in order to properly operate. This makes them prone to
disablement by concentrated fighter or bomber strafing. When they do operate, they
greatly increase the durability of the ships they protect,
destroying all manner of small space debris and increasing the
outer hull's tensile strength.
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Particle shields achieve this
effect by producing a
polar molecular dispersion/reinforcement field which permeates
several millimeters into the hull. As the name implies, the
protective energy-sheath has two distinct properties, each of
which dominate a different pole of the field. The inward-pole, or
interior pole has the effect of increasing the molecular bond
dissociation energy (in other words, it strengthens the covalent
bonds) of the atoms that compose the hull of the ship it is
protecting. This increases the outer hull integrity of the ship.
The outward-pole, or exterior pole, has the opposite effect,
however; it drastically decreases the molecular bond
dissociation energy of incoming matter, often causing it to
explosively shatter into free-floating atoms.
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Particle shielding fields can,
however, be cancelled out by interaction with other particle
shields, making it possible for some vessels to "latch" onto
others (left) while avoiding catastrophic damage.
In the case of unshielded or
lightly shielded missiles and other explosives, the exterior
pole of a ship's particle shield can often cause premature
detonation of the warhead. In this case much of the explosive
energy (which would have otherwise been released after the
missile had pierced the armor, embedded itself deep inside of
the ship, and then exploded) instead impacts against the outer
hull, on armor that has increased molecular durability thanks
to the interior pole of the field. Although it does not
protect entirely against the effects of the explosion, the end
result is often little more than cosmetic surface scorches or
moderate damage to the outer armor, rather than
catastrophic internal damage or loss of atmosphere. |
Ray shields,
however, operate in an entirely different manner. Instead of
operating with exotic molecular dispersion fields, they are
specifically designed to counteract the effects of the complex
electromagnetic
jacket
that guides and contains
turbolaser bolts. These systems are meant to reflect,
splinter, or otherwise defeat these
confinement beams and keep the superheated plasma that they
channel away from the hull. Dampening the
electromagnetic field that guides the beams is ordinarily not
enough; this would result in an effect somewhat similar to a flak
burst, but would occur so close to the vessel that a great deal of
damage could still be imparted to the hull. Despite the protective
molecular reinforcement provided by the particle shields, ray
shields only operate in this way when no other alternative, save
letting the bolt strike the hull directly, is possible.
In a best-case scenario, a ray shield will reflect a bolt entirely
by effectively "bouncing" the
confinement beam away from the ship and shunting the plasma
along another vector and into open space. The shield achieves this
through the use of a series of carefully angled and controlled
ultrathin
electrostatic repulsion fields. Given that the fields are
perfectly angled and the weapon being deflected is not too
powerful, a ray shield can toss away fire without taxing its
energy reserves. But the heavier a bolt is, the stronger a
confinement tube is required to hold it, and in some cases the
ray shields are not strong enough or angled correctly to
effectively turn an offending
confinement beam away.
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In such a case, a second
alternative comes into play. If a shield is not powerful
enough (or not angled exactly) to bounce a bolt along a
harmless trajectory, the shield may actually compensate by
splintering the confinement beam into a series of smaller and
more manageable sub-tubes (left). In such a scenario, however,
reflecting the splinter bolts back into open space is
impossible, because by the time the ray has splintered, the
offending energy has already begun to disperse across the
shield and there is no one angle that will deflect every
sub-bolt. All the ray shield system is capable of doing now is
doing it's best to shunt the sub-tubes to other deflector
fields in the grid, trying to split them into even smaller
fractions and
absorb the energy into its capacitors. The ray shield
capacitors are designed to quickly dissipate the heat buildup,
and this causes and allow the shields to "regenerate." This ability is not infinite,
however; when the amount of energy-per-second stressing the ray
shields exceeds the amount of energy-per-second it is capable of
dissipating, the capacitors soon overload and the
shield falls. |
| In a worst case scenario, save
letting the bolt strike the hull directly, a ray shield will
not be able to effectively reflect or even splinter the
confinement beams of an incoming bolt. In such a scenario,
the system will default to dampening the
electromagnetic jacket around the bolt entirely.
This will have the effect of
causing the bolt to "flak," which will decrease the amount of
damage dealt to the defending vessel by a significant degree.
But given that the ray shields of a ship can not extend beyond
a few centimeters from the hull without demanding exorbitant
costs in energy, the flak burst ends up behaving more like an
explosion (right) and still can cause serious damage to the
outer hull. Although this is preferable to being struck by an
intact bolt, it is still a highly undesirable contingency. |
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Shortly after first contact with
the United Federation of Planets, several alterations were made to
Imperial standard shield procedure, and indeed the operation of
shield technology altogether. The two most significant changes
were spearheaded by
Grand Admiral Sher Khal'Saad and various leading scientists of
the Imperial Science Directorate. The first involved the
integration of ray and particle shielding, such that particle
shields could not be dropped during a battle situation in order to
save energy reserves for weapons or extra ray shield capacity.
This practice, increasingly common among Imperial commanders in
recent years, proved to give Imperial cruisers a distinctive
disadvantage when they came up against unexpected
ion cannon or missile weaponry. Ray shields do not effectively
deflect the bolts of
ion cannons, because
ion cannon weaponry lacks an
electromagnetic
containment beam. Although the
electrostatic planes of the ray shields do have some
interaction with the charged particles of an incoming
ion bolt, the fields are simply not strong enough to deflect a
full on bludgeoning from a condensed packet of high energy ions.
Particle shields, on the other hand, can provide some protection
against
ion bolts, but only at high energy levels. A significant
strike from an
ion bolt while particle shields are down entirely can be
catastrophic.
In the case of launching missiles or other weapons, particle
shields can be "cold dropped," that is, disengaged by simply
interrupting the power flow to their subsystems for a short amount
of time. This allows physical objects to be launched, but leaves
an extremely weak low-power "residual" field in place. Although
the weak residual field is of no defensive value, when the shields
are re-engaged it allows them to "skip" back up very quickly to
their original levels without having to generate a field from
scratch. Effectively, the shield can be instantaneously turned off
and on at will, so long as it's not turned off for more than a
full second.
But in the case of battles such as the embarrassment at Hoth,
Imperial commanders disengaged their particle shields entirely in
order to divert more energy to their weapons and ray shielding
systems. When the unexpected
ion bolts began to fly from the defiant Rebel base, the star
destroyers in orbit found themselves with no defenses against the
onslaught, and were unable to instantaneously re-engage their
particle shields because they had been off for too long. By the
time they could get the particle shields back up, the Rebel
dissidents had already escaped.
The second change to shield technology was much more technically
oriented. Because of the peculiar
phased nature of StarFleet armaments, the shields of Sher
Khal'Saad's defense fleet could not properly defend against many
of the exotic weapons used against them. As such,
photon and
quantum torpedoes as well as
phasers were able to pass effortlessly through the
uncalibrated shields of the star destroyers and significantly
damage their hulls. As it turns out, the shields were not entirely
useless in the battle, but would require extensive alteration in
order to perform effectively in any future confrontations with the
Federation.
It cost Imperial Intelligence a pricy sum from the Ferengi
Alliance in order to obtain the technical information that enabled
Imperial scientists to overcome this setback, but within a year of
contact with the Federation, a solution to the "phase
problem" was found. Imperial ray and particle shielding systems
were outfitted at Kuat Drive Yards with a special piece of Alpha
Quadrant technology called a phase discriminator, which allowed
the shield systems to properly counteract the exotic
phasic properties of StarFleet weaponry. When Imperial and
Federation forces clashed once again a year later, the shields did
their job well. |